![]() This is the only power-up in the demo, fortunately this power-up also made an appearance in the retail version of the game as well. Gaining two Electro Lob Expansion Packs will unlock the charged Electro Lob, allowing the player to shoot straight, this is especially useful for long distance shots against other enemies. Gaining two Missile Expansion Missiles will unlock charged Missiles, allowing the player to deal more damage and have increased homing on enemies. Collecting two of each will allow you to use the charge ability for the respected weapons. They both not only enable but allow you to use the weapons provided by the packs respectively. Both work as you would expect them to, the Missile Expansion Pack works just like the retail version of the game, however the Electro Lob Expansion Pack was a pack that was never used in the retail version of the game nor any future titles of the Metroid series. There is the Missile Expansion Pack and the Electro Lob Expansion Pack. ![]() There are two types of expansion packs in the demo. Using cheat codes is also an option to enable/obtain the weapon. This weapon can only be obtained in the Assault Cradle and Trooper Module multiplayer maps as Electro Lob Expansion Packs. The Electro Lob has the ability to scramble one's ability to see, allowing the opponent to take advantage of them while they visually struggle for a short period of time. When switching to the Electro Lob, Samus' Arm Cannon doesn't change visually at all, not unless you switched from Missiles of course, which by then the four panels close back up and result in her default Arm Cannon state (visually speaking). Just like the missiles, this weapon has an area of effect (AOE) blast radius that can take out multiple enemies at once, or damage ones near others, if they are close enough to each other. When firing the Electro Lob you will be presented with a green arcing ball of electricity, similar to that of a grenade launcher. #Metroid prime hunters first hunt driverThe Electro Lob is a mix/hybrid between the Volt Driver and the Battlehammer sub-weapons. Using cheat codes is also an option to enable/obtain the weapon.Ī very unique weapon that didn't make it into the retail version nor any later Metroid game. In order to enable Missiles, you have to find and obtain a Missile Expansion Pack in either Regulator Mode, Survivor Mode, or any of the multiplayer maps. In this demo, the Missiles use the universal ammunition pool whereas the retail version the Missiles utilized its own ammunition pool. When using the Missiles, Samus' Arm Cannon splits into four panels making an "X" shape at the end of her cannon. ![]() Unlike the Power Beam, Missiles have an area of effect (AOE) blast radius that can take out multiple enemies at once, or damage ones near others, if they are close enough to each other. Missiles help Samus take out enemies faster than her normal Power Beam can. This is one of Samus' secondary and other iconic weapon in the game. ![]()
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